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Top 10 Meeting Ice Breakers


Before the group meeting people are comfortable before the team meeting, the best investment in 10-15 minutes. Ice breakers can result in the flow of creative juices, increase the exchange of ideas, create team identities, and create a sense of community. All these items are important for forging the most excellent production teams. But how can people be involved and not feel uncomfortable with ice breakers?

In business meetings where participants are professionals, icebreakers that require activities that are generally unrelated to everyday office behavior generally make people uncomfortable. Successful icy breakers of this type of group usually consist of sharing memorable information, creating people novice, introducing each other, or team members working together on a problem that everyone should contribute to. [19659002] We've chosen the best ten teams who met with icebreakers who can be sure that the participants of the meeting are relaxed and ready to focus on the agenda and establish contact with other members of the group

. Brainstorm !: Cancel the meeting for four or five teams. Give each topic to a team. Choose topics that are fun and easy: "What can you do for a drive to the desert?" or "List the things that are purple". Give two minutes to the teams, do not say more and tell them, "This is a tournament and the team with the highest score wins." Encourage teams to write as many things as they can and do not talk about anything, just record things as quickly as possible. After two minutes, the team with the highest score wins! This helps people share ideas without thinking about other people. The same or different:

Divide the meeting into three or four teams and give each team a big sheet of paper and then give each other a different color marker. Each person has to draw a large oval over each oval overlap with other ovals in the center of the sheet. Specify a group or groups, a theme that addresses your meeting objectives. Ask the participants to write at least five or more entries on the non-overlapping and overlapping areas of the ovals. Give them five minutes, no more to talk about their similarities and differences and write down on their own paper. If there are more than one group, compare the results and identify the common themes in both parts of the diagrams and the light for these similarities and differences for the session. This will help team members understand their common goals and learn not to confront their views differently from other members of the group. Fact or Fiction :

Everyone has to write only three surprising things, two of which are true, one of which is set up. Each person recognizes their list, and then the other members of the group vote for which the "fact" feels is "false". If the group does not correctly choose the "fact" of a person, then the person will win. The group has several winners. Finally, the whole group wins the "winners" of the final round, the most tempting "fact" of it. This helps people to get to know and remember their colleagues.

4. Free Alliance :

This icebreaker is designed to generate small groups of words or phrases that they can relate to a particular subject that focuses on the purpose of the meeting. Give the group or groups a keyword you want to associate with and then give them two minutes to list the words or thoughts that are in their heads as quickly as possible. For example, if a company tries to decide whether to reduce travel and increase teleconferencing, you can use the term "teleconferencing" and let people list the words or phrases they can get to the keyword. For example, they can say they "save money," "save time," "impersonate," "see other people," "bother", "voice quality" … This will reveal what people, viewpoints, Areas of concern or issues that need to be addressed or require further discussion.

Nametags:

Prepare nametages for each person and place them in a box. As people enter the room, each person chooses a nametag (not their own). When everyone is present, the participants are told to find the person whose dragons are attracted to and present and say some interesting things about themselves. If everyone has their own height, each member of the group will show the person whose nametages were originally given and mentioned about that person. This helps participants to get to know and remember each other.

6. Desert Island:

Group people in five or six teams and tell them to leave the desert island. Give them 30 seconds to list things they think they should do and each person must contribute to at least three items. After 30 seconds, tell the troops that they only have three things. A person who has suggested items on the list tell us why they are recommended and defend why the item should be selected from the three selected ones. It helps the team to get to know each other's thoughts, to know each other's values, and to solve problems. Commonality Plus:

Group your seats on the boards. At each table, ask the group to show up in ten ways that everyone in the group is similar. Let them know they can not list body parts or clothing and that what they choose can not have anything to do with the job. At the table, a person must enter his list. After the deadline expires, the group can share a list of all meeting members. This is a great opportunity for participants to meet each other's hobbies, their families, and their common interests.

8. Row:

As people get into the meeting, each piece of paper is written with a different number of paper. Ask the group to arrange themselves in numerical order without using their voice, hands, or showing their number. This will help the team communicate in a different way and work together to achieve a common goal. Learn and greet the shoe:

This works great in large groups and is a variation of the name tag ice breaker. Everyone take off one of your shoes and throw it into a heap. Each group member should wear a shoe and walk in the courtroom, welcoming others to try to match their chosen shoe to the other team member. This is a good way for new people to meet with members of a group.

10. First or Worst:

Each member will tell the group their first or worst job. This easy-to-use ice breaker works well with teleconferencing and allows team members to talk to each other and entertainly comment on the tasks they perform. Many of ten ten icebreakers can use on-site meetings and teleconferences. The nature of icebreakers is to get the group to talk, share and learn each other during an occasional exchange. The best and most successful teams start with a bit of fun; learn how to appreciate what each member enters into the group. Ice breakers can facilitate information exchange and comfort in this process at the beginning of the forging process.

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